A grid-based puzzle adventure where you play as a pirate named
Redbeard. When you shoot your cannon forwards, the recoil launches you
three squares back, unless you bump into something. You also talk to a
nihilistic seagull named Gulliver.
Until I was 17, I thought my calling was to be a game programmer.
Eventually some other things that could be done with programming
(especially Haskell) caught my attention, so I let the hobby slip for a
long time.
Here’s a selection of some old games I helped create. They’re all at
least a decade old, and might not work properly.
Artful Dodger (win
/ mac
/ lin)
- Sneak around art museums taking precious items. Dodge security lasers
and cameras. Also has a daytime mode where you can walk around and plan
your heist beforehand.
Bubble Bonanza (win
/ mac
/ lin
/ raw)
- Hit space to shoot bubbles at toys and get them to float out of the
aquarium. This is the first significant game I ever produced! Original
made in two weeks with a team of five in 2012. Unity port made solo in
summer 2013.
Color Key (win
/ mac
/ lin)
- Grab the right combination of keys to unlock each door, based on how
colors combine. Locks do the opposite of keys.
Disasteroids (win
/ mac
/ lin
/ rift)
- Space survival game created at the 2013 Ann Arbor Oculus Rift
Hackathon. Led a team of five. Won first place in all categories. The
hackathon theme was “elements”, and you have to mine elements from
asteroids to survive.
As I once said:
I really hope to get back into this someday, but it does take an
awful lot of time to make anything worthwhile.