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Modeling a Car

I recently finished a 45-hour-long course on modeling cars in Blender. I learned a huge amount and think it was totally worth the time spent.

One useful aspect of spending such a long time on one model was it forced me to get better at problem solving and debugging issues with the tools Blender provides. The “guide mesh technique” was brand new to me, but made a lot of sense.

All renders were made in Blender 5.2 with some touch-ups in Affinity Photo 2. Click on any image to view it at full size.

I’ve tried modeling cars before, with much less success. For a point of comparison, here’s a misshapen blob from a few years ago:

The license plate starts and ends with “BL” and “3D” for “Blender 3D”. It’s one of a few things I customized to personalize the final product a bit.

The course also covered how to make interiors, where I learned a lot about fitting shapes perfectly into other shapes.

A few pre-made textures were provided, like the display screens and tire sidewalls. I adjusted some textures, but left others as they were. It would have been cool to make everything myself, but would have meant spending even more time.

Making up a fake car brand logo wasn’t part of the course, but it was fun.

The animation, shading, rendering, and compositing information was helpful. The course was mostly about modeling though, which is conveniently what I needed to practice the most.

I’m super happy with the final renders. Overall, I would definitely recommend this course if you’ve got the time.